Friday, July 01, 2016

Using the concepts of play to teach users about information literacy

A short article summarising points from a panel at the ALA conference:
Pauley, K. (2016, une 27). Gamification for Teens and College Students: Using the concepts of play to teach users about information literacy. American Libraries. https://americanlibrariesmagazine.org/blogs/the-scoop/gamification-teens-college-students/
A screenshot of the homepage of Twine, one of the apps mentioned in the article: https://twinery.org/

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